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- // Persistence Of Vision raytracer version 2.0 sample file.
-
- // Imagemap interpolation test by CdW!
- // NOTE: Requires "test.gif"
-
- #include "colors.inc"
-
- #declare Bilinear = 2.0
- #declare Norm_Dist = 4.0
-
- camera {
- location <0.0, 0.0, -25.0>
- direction <0.0, 0.0, 1.0>
- up <0.0, 1.0, 0.0>
- right <4/3, 0.0, 0.0>
- look_at <0, 0, 0>
- }
-
- // Left hemisphere: Bilinear
- sphere { <0.0, 0.0, 0.0>, 1.0
- clipped_by { plane { x, 0 } }
-
- pigment {
- image_map { gif "test.gif" interpolate Bilinear }
- quick_color Red
- translate <-0.5, -0.5, 0>
- }
- finish {
- ambient 0.2
- diffuse 0.7
- }
-
- scale 10
- translate -1*x
- }
-
- // Right hemisphere: norm_dist
- sphere { <0.0, 0.0, 0.0>, 1.0
- clipped_by { plane { -x, 0 } }
-
- pigment {
- image_map { gif "test.gif" interpolate Norm_Dist }
- quick_color Blue
- translate <-0.5, -0.5, 0>
- }
- finish {
- ambient 0.2
- diffuse 0.7
- }
-
- scale 10
- translate 1*x
- }
-
- light_source { <100.0, 120.0, -130.0> colour White }
-
-